Create a 3D fixture group

Modified on 2012/12/15 18:28 by Mick Martin — Categorized as: Artist Installation, Artist Programming, Case Studies

Introduction

This applies to Artist3D versions only.

This example creates a 3D LED block using LED tubes with 16 pixels. Twenty of these are arranged in a 4 x 5 rectangle and suspended from the ceiling. This is really too small an array for practical use because the effects will be on a 4 x 5 graphics surface. We choose this size just to demonstrate the addressing procedure.

Define the 3D Cuboid


Addressing the Fixtures


The pixels are named x,y,z to represent there coordinates within the cuboid and so the first 20 pixels in the list are the first pixel in each tube all with a z value of 1. The first 2 rows (y = 1 and y = 2) of tubes are on universe 1. The next 2 rows (y = 3 and y =4) should be on universe 2. Also, in this scheme the first and third rows are addressed left to right and the second and forth rows are right to left. This is to the physical cabling.

Row 1 (y = 1)


Row 2 (y = 2)


Fixture Group Properties

You will now need to open the Fixture Group Properties.


Here you can also check X Rotate and/or Y Rotate to cause the display to automatically rotate the image. This can be useful while programming to see how an effect will look from all angles without having to manually check.